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Branched from Hellfrost/Pathfinder Session 1

 
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Inferno!

TAG Henchman


Joined: 20 Apr 2009
Posts: 97
Location: Indianapolis

PostPosted: Tue Jun 21, 2011 5:03 pm    Post subject: Branched from Hellfrost/Pathfinder Session 1 Reply with quote

I didn't want to hijack your Hellfrost/Pathfinder Session 1 thread, but some of your comments got me to thinking (a painful process at times) Smile

Gilbetron wrote:
...I've been trying out all kinds of game systems over the past few years, and I have to say it feels good to be back to Savage Worlds. To me it actually feels like AD&D2 done right ... or something Wink What I mean by that is in hindsight, AD&D2 was the system my group had most fun with. I'd say five out of the top ten campaigns we've played were in AD&D2. However, looking back over the rules, there are things now available in "modern" games that I enjoy that are absent.


While the general consensus from forums I've visited is that AD&D2 was horrible, it is the system my friends and I had the most success with also. When reminiscing about my gaming glory days, it is almost always an AD&D2 game. Were our successful 2e games successful because of the system or despite it? Did the plethora of excellent AD&D2 campaign settings offset what would otherwise have been a weak game system? I don't know. What I do know is that in the end, we had fun with 2e.

From there I occasionally I think I'll just dig out my old books and play 2e again. Yet, at that point I realize how much my expectations of game mechanics have changed over the years. The dilemma I find myself in is I like crunchy rules, but not too crunchy. I find myself always wanting to add to the crunchiness of Savage Worlds, but the crunchiness of 3e goes too far.

Thoughts? Comments? I'll elaborate more if anyone is interested in the discussion.
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TAG Wiggy

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Joined: 11 Jun 2008
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PostPosted: Tue Jun 21, 2011 5:14 pm    Post subject: Reply with quote

One reason I like Castles & Crusades. Reminds me of earlier editions of D&D (as the rules intend), yet retains the better mechanics of d20. I can also use it with my older D&D modules with very little effort (especially since the monster book is pretty much the old Monster Manual).
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Inferno!

TAG Henchman


Joined: 20 Apr 2009
Posts: 97
Location: Indianapolis

PostPosted: Tue Jun 21, 2011 11:10 pm    Post subject: Reply with quote

One of the things I really like about 3e is the unified class advancement, as opposed to the differing advancement rates of C&C and older editions.

I also have a love/hate relationship with skill systems. I want a skill/proficiency system that helps differentiate characters within the same class, yet the 3e skill system is one of the PITA elements of the game. I recently picked up Dragon Age at Half Price books, and have toyed with the idea of importing its skill and stunt system to C&C or an OGL game.
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TAG Wiggy

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PostPosted: Tue Jun 21, 2011 11:20 pm    Post subject: Reply with quote

The skill system was a pain, and hideously flawed. All fighters are retards and only know a few physical skills? Bards and thieves get how many skill points? Classes in general I can live with, but like you, I like diversity.
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Enno

King of Clubs


Joined: 11 Jun 2009
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Location: Ulm, Germany

PostPosted: Wed Jun 22, 2011 6:01 am    Post subject: Reply with quote

Amen to all you said, mates.

AD&D, and 3.x etc had their time for me. My expectations changed radically in the last 28+ years, which brought me finally to SW. I isn't perfect either, yet it gives me all the things i want for my way of gaming. And it gives me the "one ruleset for all"-approach i prefer. I hate to learn rules and get comfortable with them!

I'm no real fan of the "retro" systems, but if they publish good and interesting scenarios, i will usually convert them.
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Jimbo

Three


Joined: 03 Jul 2008
Posts: 220
Location: Shetland

PostPosted: Wed Jun 22, 2011 11:01 am    Post subject: Reply with quote

I began roleplaying with D&D back in 1974. Until a few years ago it was my main game with a few expeditions into Runequest and Traveller. I progressed through every version of D&D, but now I am entirely Savage Worlds. I find that any game that I want to play can be converted to SW, and I am even creating new stuff (currently a victorian James Bondish sort of setting). I dont even feel like reverting to any of my former games and I am slowly selling them off. I enjoy the roleplaying far more than the KTATATS that other systems seem to funnel the players towards.
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TAG Wiggy

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PostPosted: Wed Jun 22, 2011 11:44 am    Post subject: Reply with quote

I still enjoy other systems. Mrs Wiggy and I play Golden Heroes and Star Wars: Saga Edition using the original rulesets, obviously I write for Ubiquity, and I'm still hugely fond of many others. Maybe when it's my turn to GM again I shall unleash one against the group.
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R˙che

Deuce


Joined: 29 Apr 2010
Posts: 91
Location: Between here and there.

PostPosted: Wed Jun 22, 2011 4:02 pm    Post subject: Reply with quote

Like most I cut my gaming teeth mainly on AD&D and remember the anticipation I had when 2nd AD&D was released. However back in the late eighties and early nineties, the game I truly enjoyed was Top Secret S.I., something I still pull the books out and reread again to this day. Reminds me a lot of SW, in the fact that it was rules light but did pretty much everything you needed it to do.

But got to say I was happy when I stumbled on to SW, only wish I had done it sooner, as it would have saved a lot of trying to house rule things to make them work.

I am open to playing other systems, if that is what the group wants, but my preference to run is now SW. Though there has been some talk about picking up All for One, just to check it out, so will have to see. Maybe the list will expand again.
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Inferno!

TAG Henchman


Joined: 20 Apr 2009
Posts: 97
Location: Indianapolis

PostPosted: Wed Jun 22, 2011 4:41 pm    Post subject: Reply with quote

I like Star Wars Saga Edition too. Had 4e been a fantasy version of that ruleset as I was expecting in the run up to 4e, then it would likely be my fantasy game of choice.

Flynn at Samardan Press produced Fantasy Concepts which is an OGL take on the Saga rules. Yet, for some reason I can't put my finger on, it didn't scratch the Fantasy Saga Edition itch for me.
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