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Power of spellcasting
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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Triple Ace Games Forum Index -> Hellfrost
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DVeight

Three


Joined: 31 Jan 2011
Posts: 397
Location: Australia

PostPosted: Wed Feb 13, 2013 12:29 am    Post subject: Reply with quote

Well its all a case of writers prerogative.

I was writing about my heahwizard and gave credit to the team..... though still your 8 or so was small change to my 20+. Wink
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TAG Wiggy

Triple Ace


Joined: 11 Jun 2008
Posts: 5112
Location: I have flying monkeys, and I'm not afraid to use them!

PostPosted: Wed Feb 13, 2013 1:12 am    Post subject: Reply with quote

The important thing about magic is that everyone has fun with it. Yes, it is powerful, but it's called MAGIC for a reason. Smile It's also available to monsters. So what do you do when you spot the monster with glowing skin surrounded by a shimmering haze? You either gang up on him or you locate the spellcaster and teach him some humility. Monsters aren't all stupid, and they know that tactic. It isn't cheating. It isn't unfair on the players. It's how the world works. Smile

For those who want to tone it down, there's the optional rule sheet, and the note I made earlier about having all spells suffer a casting modifier equal to the Rank and maintained spells drop if you fail a single casting (a la SWD). That makes it much more risky in combat for a mage to risk an offensive spell if he's buffing everyone. I think someone suggested lowering the number of Maintained spells to 1, and then requiring an Edge for each additional maintained spell allowed. That's a nice idea, especially if it's 1 gain per Rank.

Magic in SW has, in my experience, too often led to D&D-isms. The mage casts a few spells, mainly on himself because he isn't going to waste his precious PP armoring another hero first. Once he runs out, the group goes and hides for many hours while the PP slowly return. Fight, fight, rest, fight, fight, rest. Fine in a convention game maybe, but it gets a bit much week after week. Oh, and don't bother using healing on the guy with 3 wounds. At 3 PP per shot and a -3 penalty (barring Edges like Nerves of Steel), he's just a PP drain. Better to use Healing first, or end his misery quickly. Smile Same for boost Climbing, Persuasion, Streetwise, Tracking -- those sorts of rolls take minutes or hours, not seconds.

Now the above paragraph is just my exerience and personal views. Plenty of folks like PP, but equally plenty of folk like playing spellcasters in HF because they finally have some real oomph behind them. No one is right, no one is wrong, and you can always change something you don't like.
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Arthurius11

Deuce


Joined: 17 Feb 2011
Posts: 182
Location: Sydney, Australia

PostPosted: Wed Feb 13, 2013 1:39 am    Post subject: Reply with quote

Agreed. when making my character i wanted a spell caster /fighter so decided a paladin would be the way to go, i settled on Kenaz, not because of the power he has but because of the flaws, and when it comes to fun he has been bucket loads of it with the effects of the hellfrost on his powers and the fact that he spends so much time in the cold has made for some great fun times, wether it went good or bad i enjoyed myself alot and that is why we play these games after all, to have fun.

Cheers Wiggy Wink
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DVeight

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Joined: 31 Jan 2011
Posts: 397
Location: Australia

PostPosted: Wed Feb 13, 2013 2:23 am    Post subject: Reply with quote

+1

I refer to DnD as 'lollipop gaming'. Was great when I was a kid though now I cant stand the rules around magic users. Cast, cast, rest so I can get my spells back. Was crazy in those dungeon quests where we had to stop after every encounter for eight hours so casters can get their spells back.

Now I am hearing there are variants now with the new rules though I am still hesitant.

I'm 40 now and want a mature setting and mature gaming rules that dont feel like a lollipop game. This one hits the mark for me. Your right Wiggy, its not for all. Everyone has their own personal likes and wishes. Though for me and for Arthurius, the setting, rules etc fit is great. And it doesnt feel in any way broken. We still cop three wounds and are down, whether we are novice or legendary. If we were DnD we would be on 200+ hit points and untouchable. Lollipop.
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Werecorpse

Deuce


Joined: 28 Nov 2012
Posts: 34

PostPosted: Wed Feb 13, 2013 6:30 am    Post subject: Reply with quote

Thanks for the feedback. I feel like I have a better understanding on the whys and wherefores of the magic system now.
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DVeight

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PostPosted: Fri Feb 15, 2013 4:25 am    Post subject: Reply with quote

No worries mate, hope its been of some help at least.
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TAG Wiggy

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PostPosted: Fri Feb 15, 2013 4:59 am    Post subject: Reply with quote

I like to think of HF magic as crack. You can have as much as you want, but it will screw you over one day. Smile
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DVeight

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Joined: 31 Jan 2011
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Location: Australia

PostPosted: Fri Feb 15, 2013 5:31 am    Post subject: Reply with quote

Thank the lord I never went down that path. Smile

Though this friend of ours and his 'addiction' to magic weapons........ could draw a correlation to your 'crack' metaphor. Smile Just waiting now for the day when he gets screwed over.

If you see reports of a nuclear blast on the eastern seaboard of Australia, its not the North Koreans. Its all because someone lost their toy. Wink
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raikenclw

Deuce


Joined: 28 Dec 2012
Posts: 29

PostPosted: Thu Feb 28, 2013 11:57 pm    Post subject: Reply with quote

DVeight wrote:
Though this friend of ours and his 'addiction' to magic weapons........ could draw a correlation to your 'crack' metaphor. Smile Just waiting now for the day when he gets screwed over.


Whoever next GMs this guy really needs to read " The Misenchanted Sword" by Lawrence Watt-Evans.

Be ready to duck into your bomb shelter, though . . . Cool
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DVeight

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Location: Australia

PostPosted: Fri Mar 01, 2013 1:47 am    Post subject: Reply with quote

I will look that book up and pass it on.

And once again the perception of spell casters being OP has been disproven last game session. My legendary Mage Baron got the smack down from a Extra (well it was two) in hand to hand combat.... a major weakness for a heahwizard. One huge achilles heel is hand to hand combat and my Mage Baron avoids it like the plague. However, you cant control every encounter and there are times when the GM plays his surprise encounter well.

Happened this time. Parry is only six and with Armor spell toughness was only 12. So an extra came in with a simple spear and went straight through that beatuful golden weave wool cloak, through the chest and out the other end.

I'm telling you guys, Hard to Kill edge is a must for a magic user as they will go down in a heap. If you wnat to keep them alive this edge is a must. Saved me again, cant remember how many times the Mage Baron has come back from certain death. Even took the Lucky edge to emulate how he just seems to refuse to die and this a nearly 70 year old Heahwizard. LOL
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raikenclw

Deuce


Joined: 28 Dec 2012
Posts: 29

PostPosted: Fri Mar 01, 2013 1:42 pm    Post subject: Reply with quote

DVeight wrote:
cant remember how many times the Mage Baron has come back from certain death. Even took the Lucky edge to emulate how he just seems to refuse to die and this a nearly 70 year old Heahwizard. LOL


This comment puts me in mind of the two main wizard protagonists in Glen Cook's Black Company series, particularly One Eye. If you haven't read that series, you really should, just for it's radically different (worm's eye) view of fantasy warfare. An early reviewer said reading it was "like reading Vietnam War fiction on peyote." Smile
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