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Clash of Steel and the Siege of Watchgap Fort

 
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luckyguy

Deuce


Joined: 26 Nov 2012
Posts: 30

PostPosted: Mon Apr 22, 2013 1:11 pm    Post subject: Clash of Steel and the Siege of Watchgap Fort Reply with quote

So we are one battle away from finishing the Siege of Watchgap Fort. The adventure specifies an alternate ending in which a battle is fought using the mass battle rules. Now that Clash of Steel has been released I was thinking of tailoring the mass battle to use the new rules. I think it states 2:1 odds but I will probably try to make it more even than that as I dont want to make it too overwhelming.

Has anyone had an opportunity to try these rules out yet?

I was thinking of a couple of units of Sword Knights and several units of Shield knights (half with bows) vs a unit of Ogres, Two units of orcs and several units of ice goblins (some on wolves).

Any suggestions/thoughts on playing this out with the new mass battle rules?
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Enno

King of Clubs


Joined: 11 Jun 2009
Posts: 2623
Location: Ulm, Germany

PostPosted: Mon Apr 22, 2013 2:32 pm    Post subject: Reply with quote

Because you thought about number and structure of your troops try the CV method from Clash of Steel.

Depending on the circumstances you might consider to introduce PC roles, Initiative, Time and Distance too into the normal Mass Battle Rules.

FMPOV it all depends all on the situation. Be flexible. I played Watchgap four times; twice as written and twice as core rules mass battle with a few tweaks similar to those in Clash of Steel. Especially if you want to give to original story a twist i recommend a classic mass battle with detailed player involvement.
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